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“The Blender 2.8 Launch Pad course is excellent! I highly recommend this course to anyone ing their 3D design journey or upgrading to Blenders new UI. I am a professional 3D print designer and love seeing how his tips relate to my medium. Zach is extremely clear in his lessons and very active in the comments, in case you run into any obstacles. Can’t wait for more!”
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Zacharias Reinhardt – BLENDER 2.8 LAUNCH PAD
You want to become a 3D artist but you don’t know where to ?
This video course is for you.
Everything you need to get ed in ONE place.
This course will teach you everything that is important to your journey as 3D artist. All the crucial fundamental principles, tools, settings and workflows are explained and you will learn a full pipeline to create simple yet beautiful 3D animations, step by step and easy to understand. No need for gathering online videos from different sources to get ed.
Suitable for absolute beginners.
You don’t know anything about 3D or Blender yet or you just ed out? No problem. This course will take you by the hand right from the and will guides you through the dense 3D jungle. If you have some experience already, this course will help you to fill in the missing gaps and smoothly enter the new and exciting land of Blender 2.8.
Thorough structured.
A whooping amount of 15 hrs of content awaits you. To make this easy to chew, we split the course into 15 chapters and ~200 short videos, mostly between 2 and 10 minutes long.
High quality.
All videos are in Full HD 1080p / MP4 format with English audio and captions. The course is available for streaming and download, including all important project files.
Get help along the way.
We give our best to make each lesson as clear and understandable as possible. If it still happens, that you got stuck at any point, you can ask for help or share your work in progress in the discussion section under each lecture.
Join the community.
Additionally, you get access to an exclusive Facebook group dedicated to our academy students only. There you can ask questions, share your renders and give or receive feedback from us or the other students.
Course Content
Chapter 1 – 3
User Interface, Navigation, working with 3D Objects and more
49 tutorials | ~3:40 hrs running time
Get to know Blender 2.8. In the first three chapters you will learn how the new complete revised user interface of Blender 2.8 works, how to navigate, how to work with objects in 3D space and much more. These chapters are especially important to get the hang of Blender 2.8 and make the following chapters more enjoyable.
To make this part not too boring, we are doing some small exercises in between, to consolidate what you have learned.
Chapter 4 & 5
Modeling Fundamentals and Exersice
64 tutorials | ~5:05 hrs running time
Hands on guide to modeling. In the fourth chapter you will learn all the important modeling fundamentals, like workflows, tools and how to solve certain modeling problems.
In the fifth chapter we will practice modeling by creating a car and environment assets, step by step.
Chapter 6 & 7
Shading Fundamentals and Exercise
12 tutorials | ~1:20 hrs running time
The 3d world full of color. In the sixth chapter you will learn all the important fundamentals on how to work with materials in Blender 2.8 (this is called “Shading”). We also take a look into the new “Look Dev Viewport Shading”, which allows us to quickly view the 3D scene in different lighting conditions and see all the changes on the materials in real time.
In the seventh chapter we will practice shading by colorizing all assets which were modeled in the previous chapters.
Please note: To keep the content beginner friendly, we won’t cover UV mapping and texturing in this chapter. These topics are planned to be added in the future, as a bonus chapter.
Chapter 8 & 9
Particle Simulation and World Creation
11 tutorials | ~1:10 hrs running time
3D world creation made easy. In the eighth chapter you will learn all important fundamentals on how to use the particle simulation, to create moving particles like rain or quickly grow a big forest.
In the ninth chapter we will use these techniques to assemble all previously created assets into a big desert scene.
Chapter 10 & 11
Lighting Fundamentals and Exercise
13 tutorials | ~1:05 hrs running time
Turn on the lights. In the tenth chapter you will learn all the important fundamentals on how to work with lights in Blender 2.8. We take a look at different light types, important settings, how to use the background to light up your scene and how to work with indirect and volumetric lighting.
In the eleventh chapter we will practice lighting by adding light to the 3D scene created in the previous chapters and in this way generating a beautiful mood.
Chapter 12 & 13
Animation Fundamentals and Exercise
20 tutorials | ~1:50 hrs running time
Bring it to life. In the twelfth chapter you will learn all important fundamentals on how to animate 3D objects, properties and shapes. We take a look at the different editors for animation, keyframe interpolations and animation modifiers.
In the thirteenth chapter we will bring the 3D scene to life which was created in the previous chapters. We will animate the flying car, different camera shots and crashing the car into a rock.
Chapter 14 & 15
Rendering Fundamentals and Exercise
16 tutorials | ~1:05 hrs running time
Put it out. In the fourteenth chapter you will learn all the fundamentals on how to render and output still images. We will learn more about the render and output settings, and we take a deep look into the new realtime render engine called EEVEE. Besides that, we will also have a quick look at the Cycles render engine for creating high quality renders and the Workbench render engine for creating technical images.
In the fifteenth and last chapter we will render out the final animation and convert it into a video which you can watch outside of Blender and share online with your friends and followers.
The animation you can see below is the final result of this course.
UV Mapping / Texturing Update Coming 2020
We plan to add a bonus chapter about UV mapping and texturing to this course in the first half of 2020. This update will be free for all existing customers. Stay tuned!
Free
Below you can see the full course curriculum. All lessons which are marked as “” can be watch for free.
Course Curriculum
1.0 – Getting ed
Download Chapter 1 [6/17/20]
1.1 – Welcome to the Course (6:44)
1.2 – Download Blender (2:57)
1.3 – Download Blender Shortcut PDF (2:17)
1.4 – Blender 2.8 Beta User Interface Changes (4:14)
1.5 – Community & Support
1.6 – Tools and System Info
1.7 – How to send your Blender file to CG Boost [6/17/20] (2:36)
2.0 – User Interface Fundamentals
Download Chapter 2
2.1 – Understanding 3D Space (1:57)
2.2 – Understanding the User Interface (2:08)
2.3 – User Interface – Default User Interface (5:24)
2.4 – User Interface – The structure of an editor (3:56)
2.5 – User Interface – Editor Types (4:39)
2.6 – User Interface – Adjusting the User Interface (5:20)
2.7 – User Interface – Workspaces (5:51)
2.8 – User Interface – 10 User Interface Pro Tips (7:51)
2.9 – User Interface – Working with shortcuts (1:45)
2.10 – Navigation – Rotate, Pan and Zoom (1:24)
2.11 – Navigation – Viewpoints (3:16)
2.12 – Navigation – Perspective and Orthographic Projection (3:21)
2.13 – Navigation – Camera View (1:27)
2.14 – Navigation – Walk Navigation (3:40)
2.15 – Navigation – Solving Navigation Problems (5:59)
2.16 – Saving and Opening Files (6:11)
2.17 – Preferences (8:32)
3.0 – 3D Object Fundamentals
Download Chapter 3
3.1 – How Blender works deep inside (10:33)
3.2 – Selection – Select Tool (3:11)
3.3 – Selection – Select Box Tool (2:24)
3.4 – Selection – Select Circle Tool (1:57)
3.5 – Selection – Select Lasso Tool (1:02)
3.6 – Selection – More Selection Tools (4:01)
3.7 – Selection – Active and Passive Selection (3:55)
3.8 – Transformation – Move Tool (3:51)
3.9 – Transformation – Rotate Tool (1:57)
3.10 – Transformation – Scale Tool (2:22)
3.11 – Transformation – Transform Orientation (3:01)
3.12 – Transformation – Viewport Gizmos (4:05)
3.13 – Transformation – Solve Transformation Problems (1:38)
3.14 – Transformation – Transform Properties (4:12)
3.15 – Transformation – Pivot Point (3:07)
3.16 – Transformation – Snapping (4:27)
3.17 – Transformation – Randomize Transform (2:44)
3.18 – Transforming the right way (3:23)
3.19 – Modes (4:22)
3.20 – Operator Panel (1:53)
3.21 – Adding and removing 3D Objects (4:37)
3.22 – 3D Object Types (6:44)
3.23 – 3D Cursor (6:11)
3.24 – Joining and Separating 3D Objects (1:57)
3.25 – Parenting 3D Objects (4:53)
3.26 – Manipulating the Origin (5:00)
3.27 – Smooth and Flat Shading (2:58)
3.28 – Units (4:43)
3.29 – Scene Organization (Outliner) (12:42)
3.30 – Viewport Overlays (3:52)
3.31 – Wireframe Viewport Shading (5:10)
3.32 – Solid Viewport Shading (9:54)
4.0 – Modeling Fundamentals
Download Chapter 4
4.1 – How to model Everything? (3:34)
4.2 – Object vs Edit Mode (3:16)
4.3 – Vertices, Edges and Faces (1:44)
4.4 – Tris, Quads and Ngons (0:51)
4.5 – Understanding Topology (10:52)
4.6 – Understanding Normals (5:07)
4.7 – Edit Mode – Selection and Transformation (5:29)
4.8 – Edit Mode – Adding and Removing Elements (2:55)
4.9 – Edit Mode – Dissolve Options (2:42)
4.10 – Edit Mode – Multi-Object Editing (4:43)
4.11 – Edit Mode – Extrude Tools (7:12)
4.12 – Edit Mode – Inset Faces Tool (2:50)
4.13 – Edit Mode – Bevel Tool (2:47)
4.14 – Edit Mode – Loop Cut Tools (3:47)
4.15 – Edit Mode – Knife Tool (4:29)
4.16 – Edit Mode – Bisect Tool (2:44)
4.17 – Edit Mode – Poly Build Tool (1:28)
4.18 – Edit Mode – Spin Tools (6:25)
4.19 – Edit Mode – Smooth, Randomize and Subdivide Tools (4:07)
4.20 – Edit Mode – Vertex and Edge Slide Tools (2:28)
4.21 – Edit Mode – Shrink/Fatten Tool (2:57)
4.22 – Edit Mode – Shear Tool (2:15)
4.23 – Edit Mode – Rip Region/Edge Tools (2:57)
4.24 – Annotate Tools (4:30)
4.25 – Measure Tool (2:36)
4.26 – Proportional Editing (4:20)
4.27 – Quad View (2:56)
4.28 – Solving Modeling Problems – Overlapping Geometry (3:34)
4.29 – Solving Modeling Problems – Object Scale (4:03)
4.30 – Solving Modeling Problems – Wrong Normals (2:01)
4.31 – Solving Modeling Problems – Linked Data (2:11)
4.32 – Solving Modeling Problems – Scene Size (2:19)
4.33 – Understanding Modifiers (6:02)
4.34 – Array Modifier (5:10)
4.35 – Bevel Modifier (7:52)
4.36 – Boolean Modifier (2:59)
4.37 – Bool Tool Add-on (4:56)
4.38 – Mirror Modifier (5:40)
4.39 – Solidify Modifier (3:49)
4.40 – Subdivision Surface Modifier (6:44)
4.41 – Understanding Curves (9:34)
4.42 – Understanding 3D Text (4:14)
4.43 – Modeling Techniques (6:12)
5.0 – Exercise: Modeling a Sci-fi Car Scene
Download Chapter 5
5.1 – Finding a good Idea for your 3D Artwork (8:59)
5.2 – PureRef (8:43)
5.3 – Adding Reference Images to the 3D Viewport (6:50)
5.4 – Preparing the Car Scene (4:54)
5.5 – Car Body Part 1 (10:41)
5.6 – Car Body Part 2 (9:04)
5.7 – Car Body Part 3 (8:49)
5.8 – Car Details – Fenders (5:08)
5.9 – Car Details – Lamps (5:05)
5.10 – Car Details – Bumpers (3:32)
5.11 – Car Details – Carrier (3:07)
5.12 – Car Details – Side Mirrors and Door Handles (2:34)
5.13 – Car Details – Sci-fi Engine (4:00)
5.14 – Car Details – Nozzles (9:56)
5.15 – Car Details – Cables (2:07)
5.16 – Car Details – Luggage (5:49)
5.17 – Car Details – Smooth and Sharp Edges (10:04)
5.18 – Environment – Rocks (7:27)
5.19 – Environment – Rock Formations (9:19)
5.20 – Environment – Trees (5:02)
5.21 – Environment – Grass (3:05)
6.0 – Shading Fundamentals
Download Chapter 6
6.1 – What is Shading? (1:41)
6.2 – LookDev Viewport Shading (5:02)
6.3 – Adding and Removing Materials (7:42)
6.4 – Important Shaders (7:36)
6.5 – Principled Shader (5:48)
6.6 – Shader Editor Basics (8:26)
6.7 – Shader Editor – Random Color Exercise (3:57)
7.0 – Exercise: Shading a Sci-fi Car Scene
Download Chapter 7
7.1 – Car – Base Materials Part 1 (4:02)
7.2 – Car – Base Materials Part 2 (10:35)
7.3 – Car – Glowing Materials (4:25)
7.4 – Car – Damage Materials (10:04)
7.5 – Environment Materials (11:10)
8.0 – Particle Fundamentals
Download Chapter 8
8.1 – What are Particles? (4:01)
8.2 – Adding and Removing Particles (4:07)
8.3 – Emitter Particle Settings (8:45)
8.4 – Particle Collision (3:41)
8.5 – Hair Particle Settings (for placing 3D Objects) (7:00)
8.6 – Weight Painting and Vertex Groups (10:24)
8.7 – Force Fields (5:06)
8.8 – Solving Particle Problems (6:14)
9.0 – Exercise: Assembling a Sci-fi Car Scene
Download Chapter 9
9.1 – Assembling all assets into one file (3:26)
9.2 – Environment – Large Rocks (Particle System) (6:34)
9.3 – Environment – Small Rocks and Vegetation (Particle System) (8:46)
10.0 – Lighting Fundamentals
Download Chapter 10
10.1 – How Lighting works in 3D (2:44)
10.2 – Rendered Viewport Shading (2:17)
10.3 – Adding and Removing Lights (3:29)
10.4 – Light Types and Settings (6:47)
10.5 – Shadow Settings (11:55)
10.6 – World Lighting (HDRI) (6:07)
10.7 – Indirect Lighting (3:16)
10.8 – Volumetric Lighting (9:12)
11.0 – Exercise: Lighting a Sci-fi Car Scene
Download Chapter 11
11.1 – HDRI Background Lighting (4:47)
11.2 – Volumetric Fog (4:25)
11.3 – Sun Light (4:00)
11.4 – Car Lights (5:45)
11.5 – Rim Light (2:28)
12.0 – Animation Fundamentals
Download Chapter 12
12.1 – How Animation works in 3D? (3:15)
12.2 – Animating 3D Objects (4:30)
12.3 – Animating Properties (2:53)
12.4 – Animating Shapes (2:34)
12.5 – Timeline (6:40)
12.6 – Dope Sheet Editor (3:52)
12.7 – Graph Editor Exercise Part 1 – Bouncing Ball (12:06)
12.8 – Graph Editor Exercise Part 2 – Squeeze and Stretch (3:25)
12.9 – Keyframe Interpolation Modes (3:32)
12.10 – Animation Modifiers (Procedural Animation) (4:41)
12.11 – How to create great Animations? (2:14)
13.0 – Exercise: Animating a Sci-fi Car Scene
Download Chapter 13
13.1 – Setting up a Camera (6:59)
13.2 – Car Animation (8:38)
13.3 – Environment Animation (8:58)
13.4 – Camera Animation – Shot 1 (5:31)
13.5 – Camera Animation – Shot 2 (6:06)
13.6 – Camera Animation – Shot 3 (7:14)
13.7 – Camera Shake Animation (5:13)
13.8 – Car Crash Animation Part 1 (6:11)
13.9 – Car Crash Animation Part 2 (7:06)
14.0 – Rendering Fundamentals
Download Chapter 14
14.1 – What is Rendering? (2:15)
14.2 – Rendering Still Images (5:35)
14.3 – Render Output Settings (10:14)
14.4 – EEVEE Render – Sampling (1:57)
14.5 – EEVEE Render – Ambient Occlusion (1:44)
14.6 – EEVEE Render – Bloom (2:04)
14.7 – EEVEE Render – Depth of Field (2:18)
14.8 – EEVEE Render – Subsurface Scattering (2:28)
14.9 – EEVEE Render – Screen Space Reflections (3:38)
14.10 – EEVEE Render – Motion Blur (1:35)
14.11 – Cycles Render Basics (9:27)
14.12 – Workbench Render Basics (3:13)
14.13 – Rendering the 3D Viewport (1:42)
14.14 – Color Management (Artistic Approach) (2:32)
15.0 – Exercise: Rendering a Sci-fi Car Scene
Download Chapter 15
15.1 – Rendering the Car Animation (14:25)
15.2 – Converting an Image Sequence to a Video (2:52)
15.3 – Conclusion (3:13)
15.4 – Feedback
Your Instructor
Zacharias Reinhardt
Blender Foundation Certified Trainer
Getting ed into the world of Blender and 3D, can be really frustrating and overwhelming. I know exactly how that feels. When I ed with Blender and 3D 15 years ago (in 2004), I had no one explaining to me how all of this works, I had no YouTube tutorials and basically no internet (it was very slow).
I had to figure out many things on my own which was sometimes really painful and took me a long time. But this doesn’t stop me from pursuing my dreams and eventually becoming a freelance 3D artist and coach, making my living with Blender, 3D art and education.
Although it was worth all the trouble in the end, now looking back to my beginnings, I wished I had someone taking me by the hand and guiding me, to understand where to , how to overcome certain pain points and how to create beautiful 3D art.
In my experience working on client projects as a freelance 3D artist and teaching Blender to companies, freelancers, and individuals for the past 7+ years, I’ve identified typical pain points, that can make your journey unnecessarily hard, when learning Blender.
That’s why I carefully crafted the Blender 2.8 Launch Pad course, so you don’t have to go through the same troubles I had to go through, and make your into the 3D world less painful and more fun.
What our students say about this course…
Just the BEST course I ever did on 3d and Blender
“I’m a professional online teacher and have produced over 800 videos on Lightroom and Photoshop. So I know a thing or two about teaching online and this course is amazing. I hesitated on buying the course because I have some kind of “ok” foundation on using Blender and was worried that it was going to be boring.
Boy was I wrong. I binged watched all the videos that were available in 3 days, something I had never in the past or only on a TV show like “Games of Thrones”. It clarified so much confusion I had on Blender. I followed along and create my own car and environment, I went for a Model 3 Tesla instead of the old car but loved it.
Zach is for me the best teacher out there on Blender for several reasons:
– He is not too fast nor too slow
– He explains hard to understand concepts in simple words
– Everything is from simple to intermediate
– He uses a lot of funny examples
– His English is super easy to understand, and he is friendly and fun
– Teachable (the system he is using for delivering the course) is also a great experience in watching the tutorial.
If you ever wanted to learn Blender run for it!.”
– Serge Ramelli, Photograph and Online Teacher @Photoserge.com
Beyond Impressed!
“The Blender 2.8 Launch Pad course is excellent! I highly recommend this course to anyone ing their 3D design journey or upgrading to Blenders new UI. I am a professional 3D print designer and love seeing how his tips relate to my medium. Zach is extremely clear in his lessons and very active in the comments, in case you run into any obstacles. Can’t wait for more!”
– Jayson Wall, CEO @ Print That Thing
As a former teacher, this is one of the best courses I’ve ever seen
“I’ve taught everything from marketing to art and this is one of the best laid out courses I’ve ever seen. I’ve used other courses from across the internet, both paid and free and there’s so much attention to detail that Zach has added to the course.
After completing the course, it occurred to me that I learned 3D modeling, simple texturing, lighting, and animation in a way that has felt way more fun and simple than other courses I’ve taken on those single subjects alone.
Zach pours so much thought into these courses and I’m totally confident that anyone can walk away from this course with a strong grasp of modeling fundamentals and a super impressive animation to share.
I give Zach’s Blender 2.8 Launch Pad course the highest recommendation that I can give.”
– Jeff Ramos, Making 3D Art for Fun
3D with a talented friend
Get Zacharias Reinhardt – Blender 2.8 Launch Pad download
“I have been working in graphic design in a communication agency for over 20 years and I learned 3D on the job. Today, I want to acquire a real skill and release my creativity on Blender. So I took advantage of the release of Blender 2.8 to let me guide by Zach. As always, I take advantage of his teaching talent, the clarity of his explanations and the joy he conveys to each video. It is simply a pleasure to finally understand Blender globally and to be able to become autonomous in my production process. Pure happiness for all who want to become professionals! All with this extra soul of the Blender community.
Just a huge thank you, Zach!”
– Samuel LOUART, Graphic Designer @ Black Yeti
Student results
Frequently Asked Questions
When does the course and finish?
The course s now and never ends! It is a completely self-paced online course – you decide when you and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like – across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.
I never used Blender before, am I able to follow this courses?
Yes! This course is especially designed to help you get ed, even if you don’t know anything about Blender or 3D in general.
Do I need a powerful system to run Blender 2.8?
In general, Blender should also run on older systems. But when it comes to rendering, Blender 2.8 makes heavy use of your graphics card, especially when you’re working with the EEVEE realtime renderer (what we will do a lot during this course). That’s why we recommend to check if Blender 2.8 runs on your computer. Here you can check if your graphics card is supported. We also recommend downloading the latest version of Blender 2.8 and check if it runs on your machine.
Are you covering UV Mapping and Texturing in this course?
To keep the content beginner friendly, we won’t cover UV mapping and texturing in the main course. These topics are planned to be added in the future, as a bonus chapter. Stay tuned.
Is this course suitable for advanced Blender users?
It depends. When you feel really comfortable with Blender already, this course is probably not for you. However, if you want to make the switch from Blender 2.7x to Blender 2.8 this course can help you. Also, if you feel that after learning Blender for a while, you are still not able to bring the 3d projects to life which are in your head, this course can help you fill in the missing gaps.
Can I get single chapters independently without buying the whole course?
Sorry, this is not possible.
Learning Blender and 3D art was one of the best things I’ve done in my life.
It is simply incredible how powerful this free and open source tool is. It allows me to bring my creative ideas to life, and even helps me to make a living.
Once I reached a certain point in the learning process, I was basically able to open up Blender and create what ever I had in my mind. This is like magic.
Since I can’t really put it into words, I want you to experience the same. I’m here to guide you.
Let’s get ed on this exciting journey to become a 3D artist and learn to create 3D art you can be proud of.
Readmore: http://archive.is/p8SMY
Blender 2.8 Launch Pad|Zacharias Reinhardt|Zacharias Reinhardt – Blender 2.8 Launch Pad
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